Uite-l pe cel folosit la meciuri (aranjat,alea-alea)
Project By HULI .
CounTer-StriKe 1.6
unbindall
alias s1 "slot10"
alias cls "w;s1;w;s1;w;s1;w;s1;w;s1;w;s1;w;s1;w;s1"
alias w "wait"
alias ww "w;w;w;w;w;w;w;w;w;w"
alias dev0 "developer 0"
alias dev1 "developer 1"
bind 0 "slot10"
bind 1 "slot1"
bind 2 "slot2"
bind 3 "slot3"
bind 4 "slot4"
bind 5 "slot5"
bind 6 "slot6"
bind 7 "slot7"
bind 8 "slot8"
bind 9 "slot9"
alias ms1 "menuselect 1"
alias ms2 "menuselect 2"
alias ms3 "menuselect 3"
alias ms4 "menuselect 4"
alias ms5 "menuselect 5"
alias ms6 "menuselect 6"
alias ms7 "menuselect 7"
alias ms8 "menuselect 8"
alias ms9 "menuselect 9"
//======================================
// :: BINDS
//======================================
bind g "drop"
bind tab "+showscores;timeleft"
bind y "messagemode"
bind u "messagemode2"
bind b "buy"
bind m "chooseteam"
bind ctrl "+duck"
bind "," "buyammo1"
bind "." "buyammo2"
bind "o" "buyequip"
bind ` "toggleconsole"
bind ~ "toggleconsole"
bind mouse1 "+attack"
bind mouse2 "+attack2"
bind q "lastinv"
bind d "+moveright"
bind s "+back"
bind w "+forward"
bind a "+moveleft"
bind t "impulse 201"
bind h "+commandmenu"
bind r "+reload"
bind "ENTER" "+use"
bind f "+voicerecord"
//=======================================
// :: Lagg Control
//=======================================
alias "dslow" "rate 2500;cl_updaterate 10;cl_cmdrate 10;ex_interp 0.100; echo d slow speed"
alias "vslow" "rate 3500;cl_updaterate 13;cl_cmdrate 13;ex_interp 0.077; echo very slow speed"
alias "slow" "rate 5000;cl_updaterate 15;cl_cmdrate 15;ex_interp 0.068; echo slow speed"
alias "norm" "rate 7500;cl_updaterate 20;cl_cmdrate 30;ex_interp 0.050; echo normal speed"
alias "fast" "rate 9999;cl_updaterate 30;cl_cmdrate 40;ex_interp 0.034; echo fast speed"
alias "vfast" "rate 20000;cl_updaterate 60;cl_cmdrate 60;ex_interp 0.017; echo wtf speed
"
alias "lfast" "rate 20000;cl_updaterate 100;cl_cmdrate 100;ex_interp 0.010; echo LAN speed"
alias "rates" "rate;cl_updaterate;cl_cmdrate;ex_interp"
//=======================================
// Matrix (saritura cruce)
//=======================================
alias wa "wait"
alias wa2 "wa; wa"
alias wa4 "wa2; wa2"
alias wa8 "wa4; wa4"
alias wa16 "wa8; wa8"
alias wa32 "wa16; wa16"
alias wa64 "wa32; wa32"
alias matrix "+attack; wa; -attack; wa4; +reload; wa8; wa; slot5; wa4; +jump; wa; -jump; wa; -jump; wa4; slot3; wa4; slot2; wa4; slot1; -reload; wa; -reload; wa; -reload"
bind "v" "matrix"
//=======================================
// :: Bunny Hop
//=======================================
alias +iepuras "+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-
jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait;+jump;wait;-
jump;wait;+jump;wait;-jump;wait;+jump;wait;-jump;wait"
alias -iepuras "-jump"
//=======================================
// :: Jump
//=======================================
alias +cj "+jump;+duck"
alias -cj "-jump;-duck"
bind space "+cj"
//=======================================
// :: JUMP & DUCK pe rotita
//=======================================
bind "mwheelup" "+jump;wait;-jump"
bind "mwheeldown" "+duck"
//=======================================
// :: Walk/Rune Mode
//=======================================
alias walk_t "walk_on"
alias walk_on "alias walk_t walk_off; +speed; developer 1; echo Walking enabled; developer 0"
alias walk_off "alias walk_t walk_on; -speed; developer 1; echo Running enabled; developer 0"
bind shift "walk_t"
//=======================================
// :: O chestie de deruta
//=======================================
alias weap_t weap_left
alias weap_left "alias weap_t weap_right; setinfo lefthand 1; wait; wait; wait; weapon_knife; wait; wait; wait; lastinv"
alias weap_right "alias weap_t weap_left; setinfo lefthand 0; wait; wait; wait; weapon_knife; wait; wait; wait; lastinv"
bind "'" "weap_t"
//=======================================
// :: Weapon Side
//=======================================
alias wpnpos "wpnleft"
alias wpnleft "cl_righthand 0;alias wpnpos wpnright;speak Left; developer 1; echo Weapon Left; developer 0"
alias wpnright "cl_righthand 1;alias wpnpos wpnleft ;speak Right; developer 1; echo Weapon Right; developer 0"
bind p "wpnpos"
//=======================================
// :: New Bunny
//=======================================
alias +newbh "alias _special jump; jump"
alias -newbh "alias _special"
alias newbhtoggle "bhopon"
alias jump "special; wait; +jump; wait; -jump"
alias bhopon "bind space +newbh; speak on; alias newbhtoggle bhopoff"
alias bhopoff "unbind space; bind space +jump; speak off; alias newbhtoggle bhopon"
bind e "+newbh"
//=======================================
// :: Binds 4 C&S
//=======================================
bind ins "say_team Dupa Mine!!!"
bind del"say_team Am inteles!!!"
bind "DOWNARROW" "say_team pune bomba"
//=======================================
// :: Mouse
//=======================================
m_filter "1"
m_pitch "0.022"
m_yaw "0.022"
sensitivity "1.4"
zoom_sensitivity_ratio "0.9"
// --))===> BINDURI LA ARME <===((--
bind "F7" "mp5;primammo;deagle;secammo;vesthelm"
bind "F2" "galil;famas;primammo"
bind "F5" "m4a1;primammo;deagle;secammo;vesthelm;flash;flash;hegren"
bind "F6" "colt;primammo;deagle;secammo;vesthelm;flash;flash;hegren"
bind "F10" "mp5;primammo"
bind "k" "deagle;secammo;say_team .*EAGLE*."
bind "l" "usp;secammo;say_team ***USP***"
bind "F1" "awp;primammo;deagle;secammo;vesthelm;hegren;say_team .:: AwP LoadeD ::."
bind "*" "ak47;primammo;deagle;secammo;vesthelm;hegren;say_team .*Aka47/Vesta/Eagle/He*."
bind "c" "awp;primammo;deagle;secammo;vesthelm"
// --))===> Grenade si echipament <===((--
bind "\" "vesthelm;hegren;flash;flash;defuser;primammo;secammo;say_team .:: FuLL eQuipeD - He / Flash / Smoke ::."
bind "]" "vesthelm;hegren;flash;flash"
//=======================================
// :: CL Settings
//=======================================
_cl_autowepswitch "1"
cl_allowdownload "5"
cl_allowupload "1"
cl_backspeed "400"
cl_cmdbackup "2"
cl_cmdrate "101"
cl_corpsestay "600"
cl_crosshair_color "989 989 989"
cl_crosshair_size "small"
cl_crosshair_translucent "1"
cl_dlmax "128"
cl_download_ingame "1"
cl_dynamiccrosshair "0"
cl_forwardspeed "400"
cl_himodels "0"
cl_idealpitchscale "0.8"
cl_lc "1"
cl_logocolor "#Valve_Green"
cl_logofile "lambda"
cl_lw "1"
cl_showfps 1
cl_minmodels "0"
cl_radartype "0"
cl_righthand "0"
cl_shadows "1"
cl_timeout "35"
cl_updaterate "101"
cl_vsmoothing "0.05"
cl_weather "1"
//=======================================
// :: GL Settings
//=======================================
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "0.1"
gl_spriteblend 0
//=======================================
// :: HUD Settings
//=======================================
hud_capturemouse "1"
hud_centerid "2"
hud_draw "1"
hud_fastswitch "999"
hud_saytext_internal "1"
hud_takesshots "0"
//=======================================
// :: Jump Script
//=======================================
m_filter "0"
m_forward "1"
m_pitch "0.022"
m_side "0.8"
m_yaw "0.022"
//=======================================
// :: R Settings
//=======================================
r_bmodelhighfrac "5.0"
r_detailtextures "0"
r_mmx "0"
r_decals "50"
r_drawviewmodel "1"
r_dynamic "0"
r_mirroralpha "0"
//=======================================
// :: S Settings
//=======================================
s_a3d "0"
s_automax_distance "30"
s_automin_distance "2"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0"
s_leafnum "0"
s_max_distance "1000"
s_min_distance "5"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
//=======================================
// :: HL VOICE
//=======================================
voice_dsound 1
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.750000"
//=======================================
// :: Spec Settings
//=======================================
spec_autodirector_internal "1"
spec_drawcone_internal "1"
spec_drawnames_internal "1"
spec_drawstatus_internal "1"
spec_mode_internal "2"
spec_pip "0"
//=======================================
// :: Alte Setari
//=======================================
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "2"
con_color 100 200 300
console "1.000000"
crosshair "1.000000"
fastsprites "0"
fps_max "999"
developer "0"
fps_modem "0"
gamma "3"
hisound "1"
hpk_maxsize "0"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
suitvolume "0.250000"
net_graph "5"
net_graphpos "1"
net_scale "5"
rate "25000"
topcolor "30"
viewsize "110"
con_color 255+255+255
setinfo "_vgui_menus" "0"
setinfo "_ah" "1"
_snd_mixahead "0.1"
+mlook
+jlook
//=======================================
// :: Finish
//=======================================
name "HULI"
sizeup
sizeup
sizeup
sizeup
clear
echo [*........................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.*.......................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [..*......................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [...*.....................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [....*....................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.....*...................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [......*..................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.......*.................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [........*................]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.........*...............]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [..........*..............]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [...........*.............]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [............*............]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.............*...........]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [..............*..........]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [...............*.........]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [................*........]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.................*.......]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [..................*......]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [...................*.....]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [....................*....]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.....................*...]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [......................*..]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [.......................*.]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo [........................*]
wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait
clear
echo " ======================"
echo " === cFg AcTiVaTeD ==="
echo " ======================"
volume 1.6
play vox/activated
ww
play fvox/activated
volume 0.5
Deci care il incearca e imposibil sa spuna ca ii se misca prost